14#include <imgui-platform-kit/user_interface_window.h>
27 BlueprintNodeBuilder(ImTextureID texture =
reinterpret_cast<ImTextureID
>(
nullptr),
int textureWidth = 0,
int textureHeight = 0);
32 void Header(
const ImVec4& color = ImVec4(1, 1, 1, 1));
57 bool SetStage(Stage stage);
59 void Pin(PinId
id, ax::NodeEditor::PinKind kind);
62 ImTextureID HeaderTextureId;
63 int HeaderTextureWidth;
64 int HeaderTextureHeight;
void EndOutput()
Definition builders.cpp:154
void End()
Definition builders.cpp:44
void Middle()
Definition builders.cpp:129
void EndHeader()
Definition builders.cpp:100
void Header(const ImVec4 &color=ImVec4(1, 1, 1, 1))
Definition builders.cpp:94
void EndInput()
Definition builders.cpp:122