#include <builders.h>
◆ BlueprintNodeBuilder()
| ax::NodeEditor::Utilities::BlueprintNodeBuilder::BlueprintNodeBuilder |
( |
ImTextureID |
texture = reinterpret_cast<ImTextureID>(nullptr), |
|
|
int |
textureWidth = 0, |
|
|
int |
textureHeight = 0 |
|
) |
| |
◆ Begin()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::Begin |
( |
NodeId |
id | ) |
|
◆ End()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::End |
( |
| ) |
|
◆ EndHeader()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::EndHeader |
( |
| ) |
|
◆ EndInput()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::EndInput |
( |
| ) |
|
◆ EndOutput()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::EndOutput |
( |
| ) |
|
◆ Header()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::Header |
( |
const ImVec4 & |
color = ImVec4(1, 1, 1, 1) | ) |
|
◆ Input()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::Input |
( |
PinId |
id | ) |
|
◆ Middle()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::Middle |
( |
| ) |
|
◆ Output()
| void ax::NodeEditor::Utilities::BlueprintNodeBuilder::Output |
( |
PinId |
id | ) |
|
The documentation for this struct was generated from the following files: