|
imgui-platform-kit 2.0.0
Cross-platform Dear ImGui application framework
|
Windows backend of imgui_kit::UserInterface (Win32 + DirectX 12). More...
#include "imgui.h"#include "imgui_impl_win32.h"#include "imgui_impl_dx12.h"#include <d3d12.h>#include <dxgi1_4.h>#include <string>#include <tchar.h>#include <stdexcept>#include <iostream>#include <vector>#include <filesystem>#include "implot.h"#include "implot_internal.h"#include <imgui-node-editor/imgui_node_editor.h>#include "user_interface_parameters.h"#include "user_interface_window.h"Go to the source code of this file.
Classes | |
| struct | imgui_kit::DX12BackgroundImageTexture |
| D3D12 texture holding the background image and its parameters. More... | |
| class | imgui_kit::UserInterface |
| Main application object: owns the platform window, the rendering backend and the registered UserInterfaceWindow instances. More... | |
Namespaces | |
| namespace | imgui_kit |
Windows backend of imgui_kit::UserInterface (Win32 + DirectX 12).
Include the platform-independent user_interface.h instead of this header; it selects the right backend automatically.